Turtles can be teachers.
UPDATE: Project complete! Check it out here.
At Georgetown, I'm exploring a number of things that could be lumped under the heading of educational technologies. I'm trying to get both a broad and deep view of what's out there and what could be integrated into non-educational educational environments to help people develop problem-solving and critical-thinking skills. These things range from scalable and inexpensive tech like video games and simulations that don't require serious processing power to the less accessible world of VR headsets to the principles of human-computer interaction, user interface design, and more.
I'm particularly excited that I get to take a closer look at Seymour Papert's work in education this semester. Papert, among other things, is famous for creating the Logo educational programming language and accompanying floor turtles, which children could use to learn by doing. Much of his work was focused on children, but his ideas have been widely applied and have influenced many, including Alan Kay's Dynabook.
For the next couple of months, I'll be working with a group to dig into Papert's constructionist theories and see how they're being applied in educational robotics today. If you're curious, I've included my project proposal below.